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Assets and Authoring

CAT uses two primary authoring assets:

  • A Part Model defines one reusable part, including its body, connectors, actuators, and optional gameplay features.
  • An Assembly arranges Part Models and other Assemblies into a reusable structure.
A wheel Part Model in the Part Model Editor
Part ModelDefine a reusable part.
A wheeled Assembly in the Assembly Editor
AssemblyConnect parts into a reusable structure.

Create parts first, then combine them into an Assembly:

  1. Define a reusable part in the Part Model Editor.
  2. Arrange and connect those parts in the Assembly Editor.
  3. Place the finished Part Model or Assembly Asset in a level as a CAT Assembly Actor.