Assets and Authoring
CAT uses two primary authoring assets:
- A Part Model defines one reusable part, including its body, connectors, actuators, and optional gameplay features.
- An Assembly arranges Part Models and other Assemblies into a reusable structure.
Create parts first, then combine them into an Assembly:
- Define a reusable part in the Part Model Editor.
- Arrange and connect those parts in the Assembly Editor.
- Place the finished Part Model or Assembly Asset in a level as a CAT Assembly Actor.