Feature Overview
CAT combines asset authoring, runtime state, physics, interaction, control, and networking in one modular assembly workflow.
Modular Part Models
Author reusable bodies, connectors, actuators, and gameplay features.
Assembly Authoring
Compose Part Models into reusable Assembly assets with editor validation.
Runtime Assemblies
Load authored assets into a flat, queryable runtime assembly state.
Chaos Physics
Project assembly snapshots into simulated bodies, constraints, and actuators.
Grab and Snap
Grab parts, preview placement, snap connectors, and detach relations.
Blueprint Controllers
Drive ground, aircraft, and watercraft assemblies through session-owned controllers.
Gameplay Features
Add part-scoped behaviors with semantic input slots and lifecycle events.
Multiplayer
Replicate authoritative assembly state and synchronize projected physics.
Designed to work together
A connector snapped through the Grab workflow becomes a Relation in the Assembly State, rebuilds the physics projection, and is then delivered to clients through replication.
Where to continue
- Follow the Quick Start for the shortest path to a simulated assembly.
- Use User Guides for task-oriented workflows.
- Use the API Reference when you already know which CAT type you need.